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- Hi.
-
- This is the full version of Devil V2.0c.
-
- New features (V2.0b->V2.0c):
- -Play level feature & Config-File
- -Reading old Devil V1.02 macros.
- -More than one macro is possible and you can modify&view macros.
-
- This is a prerelease. It has all functions from V1.02 and some minor
- extensions.
-
- This is a non-tested (well, nearly) version at all. Also there is no new
- documentation material except for this file and I will only explain the new
- things but I think every experienced Devil V1.02 user shouldn't have great
- problems. If you have any questions, please mail them NOT to me directly but
- to the new Devil Mailing List (DevilML@aol.com) - thanks to Steven P. Clouse.
- I am subscribed in this mailing list, too, so I will receive everything
- you send to it (and a lot of other guys will receive it also and can
- answer your questions).
-
- The basics of V2.0:
-
- 1. This thing is window-driven. Each window has two buttons in its headline:
- a small one left (closebutton) and a large one right (dragbutton) with the
- following functions which don't work all on every window but you'll see:
- closebutton, left mouse button: close this window
- closebutton, right mouse button: enlarge/shrink this window
- dragbutton, left mouse button: move window
- dragbutton, right mouse button: resize window
- You can get a window to front with clicking on it.
-
- 2. The option windows replace the text on the right upper side in Devil V1.02.
- If you press the left mousebutton you change the current object, if you
- press the right mousebutton you change the tagged objects (without
- the current object). In the textbuttons you can delete the contents of
- this button with Shift+Del, the other keys work as you would expect (I hope).
- The bitmap in the Side window is also a button. It activates the Fit Bitmap
- function.
-
- 3. The Fit Bitmap functions: Try the movekeys with movemode 'texture', you
- will see what happens. Try also left and right mouseclick in the
- Fit Bitmap window.
-
- 4. The current level is shown in the upper right corner. You always move
- yourself or an object in the current level. You can change the current level
- with clicking on it or by pressing L or l. You select the current
- object with click on the left button and you can tag several things with the
- right button and dragging the tag box.
-
- 5. You change the current button (marked with a red edge) with the cursor
- up and cursor down keys. Pressing return=left mouse button, pressing
- shift+return=right mouse button. You can change the window with
- 'ctrl+the first letter of the title of the window'. You can use the
- alt-key to gain access to the menu via the keyboard.
-
- 6. The macros: The new macros are used the same way as the macros in
- the previous Devil releases. The new thing is that you can modify&view
- the macros like levels and that you can change the side which will be
- connected in the macro. To do so, press 'M' or select in the menu 'edit'
- 'set connect side/exit'. The side will be marked with three red lines in
- the middle and a fourth line at the point which will be layed on the
- current point when you insert the macro (just try it). This connect side
- is identical with the former 'exit side', so if you use a level as
- a macro the exit side is the connect side and if you use a macro as a level
- the connect side is the exit side.
-
- 7. The hotkeys:
- shift+esc: fast quit
- esc: quit
- tab: change movemode
- ctrl+c: cubemode
- ctrl+s: sidemode
- ctrl+p: pointmode
- ctrl+t: thingmode
- ctrl+w: wallmode
- F2: fast save
- M: set connected side/exit
- m: make macro
- g: grid on/off
- shift+del: delete tagged
- del: delete current
- backspace: delete special
- shift+ins: insert fast
- ins: insert
- F3: make room
- 5: beam to current object
- 7: goto wall
- 9: goto side cube
- L: previous level
- l: next level
- C: previous cube
- c: next cube
- S: previous side
- s: next side
- P: previous point
- p: next point
- T: previous thing
- t: next thing
- W: previous wall
- w: next wall
- ctrl+space: tag special
- shift+space: tag all
- space: tag
- shift+*: increase rotation angle
- shift+/: decrease rotation angle
- *: increase movefactor
- /: decrease movefactor
- A: increase visibility
- Y: decrease visibility
- Z: decrease visibility
- +: enlarge object
- -: shrink object
- y: move backward
- z: move backward
- N3: move backward
- N2: move down
- a: move forward
- N1: move forward
- N4: move left
- N8: move up
- N6: move right
- 1: bank left
- 8: turn down
- 3: bank right
- 4: turn left
- 2: turn up
- 6: turn right
-
- Have fun,
- Achim
-
- PS.: Next release:
- - automatic mine illuminating
- - save camera positions
- - perhaps more than one window per level (to have i.e. two perspectives)
-